Mobile Game Development
Production of complete mobile titles, from first prototype to a store-ready build and post-launch updates.
Independent studio · Poland
Mobile Games & Digital Experiences
We are an independent mobile game development studio based in Poland, creating polished, accessible and engaging mobile experiences.
About the studio
Bazovik Studio develops mobile games and digital products for modern smartphones. Our work covers the full production path — concept, game design, art direction, development and release on Google Play — handled in-house with a focus on quality over volume.
The studio is operated as a registered business in Poland and works primarily on Android, with games designed to run well on a wide range of devices.
Capabilities
Production of complete mobile titles, from first prototype to a store-ready build and post-launch updates.
Core loops, progression, difficulty curves and economy design built around short, repeatable sessions.
Builds targeted at current Google Play requirements, tested across screen sizes, aspect ratios and hardware tiers.
Interfaces designed for thumbs: readable at a glance, comfortable one-handed and consistent across every screen.
Stylised 2D and lightweight 3D production, tuned so visual quality never costs frame rate or battery life.
Accessible first-minute gameplay combined with deeper meta systems that give players a reason to return.
Our games
Math Chain, a number puzzle, and Aero Cube Puzzle, a 3D arrow puzzle, are our first titles for Android. More projects are in production.
Android · Google Play
Connect neighbouring number tiles, add them up and hit the target exactly. Combos, Fever, a daily puzzle and three-star levels.
Android · Google Play
Tap the arrows to slide colourful ribbons off a floating 3D cube in the right order. 1000 levels, hints and daily gifts.
Android · Google Play
Tap the arrows to send them flying in the right order and reveal the picture. Tournaments, leagues, caterpillars and a Halloween event.
Development philosophy
A player should understand the core loop in the first ten seconds, without a tutorial wall.
Consistent art direction, clean typography and animation that reinforces what the player just did.
Designed for portrait play, one hand, short sessions and interruptions — not scaled down from desktop.
Stable frame rates, fast loading and small download sizes, including on older mid-range devices.
We are open to publishing, partnership and business enquiries. Write to us and we will get back to you.
Contact Us